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Yexiang Zhou

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2023

2023

Redesigned Intro of The Division 2: A Level Design Practice

A level design test finished within three days. The level redesigns the intro of Tom Clancy’s The Division 2 to teach the basic key elements of the game in three beats with a rising dramatic curve. The full level design document (AI behavior trees, stats, blockouts, top-down maps, gameplay flow) and a blockout walkthrough video.

June 5, 2023
Design

My DOOM Campaign: Dive into Hell

A DOOM SnapMap campaign level with 20-40 minutes of single-player gameplay, built in three parts – learn each weapon against the enemies it answers, practice combining them in larger spaces, then survive a four-stage final arena. Full playthrough video, level flow, and Object Mode plus Blueprint Mode views of all seven sublevels.

May 8, 2023
Design

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