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Yexiang Zhou

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  • Tech
  • Design
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Collision Detection

2022

My 2D Game Engine

A small 2D game engine written in C++ from scratch – game loop and bootstrapper, vector and matrix math with SSE, a reference-counted smart pointer, a data-driven game object factory, a job system with worker threads, and render, physics and swept-AABB collision systems. Built and captured again for this article.

May 1, 2022
Tech

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