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Yexiang Zhou

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Pathfinding

2024

Game AI from Scratch: Steering, Pathfinding and Behavior Trees in C++

Steering behaviors, Dijkstra and A*, and a multithreaded behavior tree, written in C++ on openFrameworks with no game engine underneath. With animated demos, a janitor-robot example and a downloadable Windows build.

February 3, 2024
Tech

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