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Yexiang Zhou

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2024

2024

Action Game Combat Design

A combat design practice finished within one week, delivered as a playable Unity demo. An easy-to-learn action framework for casual players – interrupt levels, an energy and anger resource loop, input windows and readability cues, behavior-tree enemies sharing an aggression token pool. Full design document, gameplay video and Windows build.

November 11, 2024
Design

Game AI from Scratch: Steering, Pathfinding and Behavior Trees in C++

Steering behaviors, Dijkstra and A*, and a multithreaded behavior tree, written in C++ on openFrameworks with no game engine underneath. With animated demos, a janitor-robot example and a downloadable Windows build.

February 3, 2024
Tech

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