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Yexiang Zhou

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  • Tech
  • Design
  • Others

Combat Design

2024

Action Game Combat Design

A combat design practice finished within one week, delivered as a playable Unity demo. An easy-to-learn action framework for casual players – interrupt levels, an energy and anger resource loop, input windows and readability cues, behavior-tree enemies sharing an aggression token pool. Full design document, gameplay video and Windows build.

November 11, 2024
Design

2023

My DOOM Campaign: Dive into Hell

A DOOM SnapMap campaign level with 20-40 minutes of single-player gameplay, built in three parts – learn each weapon against the enemies it answers, practice combining them in larger spaces, then survive a four-stage final arena. Full playthrough video, level flow, and Object Mode plus Blueprint Mode views of all seven sublevels.

May 8, 2023
Design

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